Class GridType
Namespace: DiceRolling.Grids
Assembly: dice-rolling.dll
[Tool]
[GlobalClass]
[ScriptPath("res://models/data/Grid/GridType.cs")]
public class GridType : IdentifiableResource, IDisposable, IGrid, IIdentifiable, IGridCells, IGridConfiguration
Inheritance
object ← GodotObject ← RefCounted ← Resource ← IdentifiableResource ← GridType
Implements
IDisposable,
IGrid,
IIdentifiable,
IGridCells,
IGridConfiguration
Inherited Members
Show/Hide Inherited Members
IdentifiableResource.Id,
IdentifiableResource.GenerateNewIdButton,
IdentifiableResource.GenerateNewId(),
IdentifiableResource._ValidateProperty(Dictionary),
Resource._GetRid(),
Resource._ResetState(),
Resource._SetPathCache(string),
Resource._SetupLocalToScene(),
Resource.TakeOverPath(string),
Resource.SetPathCache(string),
Resource.GetRid(),
Resource.GetLocalScene(),
Resource.SetupLocalToScene(),
Resource.ResetState(),
Resource.SetIdForPath(string, string),
Resource.GetIdForPath(string),
Resource.IsBuiltIn(),
Resource.GenerateSceneUniqueId(),
Resource.EmitChanged(),
Resource.Duplicate(bool),
Resource.EmitSignalChanged(),
Resource.EmitSignalSetupLocalToSceneRequested(),
Resource.InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant),
Resource.HasGodotClassMethod(in godot_string_name),
Resource.HasGodotClassSignal(in godot_string_name),
Resource.ResourceLocalToScene,
Resource.ResourcePath,
Resource.ResourceName,
Resource.ResourceSceneUniqueId,
Resource.Changed,
Resource.SetupLocalToSceneRequested,
RefCounted.InitRef(),
RefCounted.Reference(),
RefCounted.Unreference(),
RefCounted.GetReferenceCount(),
RefCounted.InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant),
RefCounted.HasGodotClassMethod(in godot_string_name),
RefCounted.HasGodotClassSignal(in godot_string_name),
GodotObject.NotificationPostinitialize,
GodotObject.NotificationPredelete,
GodotObject.NotificationExtensionReloaded,
GodotObject.InstanceFromId(ulong),
GodotObject.IsInstanceIdValid(ulong),
GodotObject.IsInstanceValid(GodotObject?),
GodotObject.WeakRef(GodotObject?),
GodotObject.Dispose(),
GodotObject.Dispose(bool),
GodotObject.ToString(),
GodotObject.ToSignal(GodotObject, StringName),
GodotObject._Get(StringName),
GodotObject._GetPropertyList(),
GodotObject._IterGet(Variant),
GodotObject._IterInit(Array),
GodotObject._IterNext(Array),
GodotObject._Notification(int),
GodotObject._PropertyCanRevert(StringName),
GodotObject._PropertyGetRevert(StringName),
GodotObject._Set(StringName, Variant),
GodotObject._ValidateProperty(Dictionary),
GodotObject.Free(),
GodotObject.GetClass(),
GodotObject.IsClass(string),
GodotObject.Set(StringName, Variant),
GodotObject.Get(StringName),
GodotObject.SetIndexed(NodePath, Variant),
GodotObject.GetIndexed(NodePath),
GodotObject.GetPropertyList(),
GodotObject.GetMethodList(),
GodotObject.PropertyCanRevert(StringName),
GodotObject.PropertyGetRevert(StringName),
GodotObject.Notification(int, bool),
GodotObject.GetInstanceId(),
GodotObject.SetScript(Variant),
GodotObject.GetScript(),
GodotObject.SetMeta(StringName, Variant),
GodotObject.RemoveMeta(StringName),
GodotObject.GetMeta(StringName, Variant),
GodotObject.HasMeta(StringName),
GodotObject.GetMetaList(),
GodotObject.AddUserSignal(string, Array),
GodotObject.HasUserSignal(StringName),
GodotObject.RemoveUserSignal(StringName),
GodotObject.EmitSignal(StringName, params Variant[]),
GodotObject.EmitSignal(StringName, ReadOnlySpan<Variant>),
GodotObject.Call(StringName, params Variant[]),
GodotObject.Call(StringName, ReadOnlySpan<Variant>),
GodotObject.CallDeferred(StringName, params Variant[]),
GodotObject.CallDeferred(StringName, ReadOnlySpan<Variant>),
GodotObject.SetDeferred(StringName, Variant),
GodotObject.Callv(StringName, Array),
GodotObject.HasMethod(StringName),
GodotObject.GetMethodArgumentCount(StringName),
GodotObject.HasSignal(StringName),
GodotObject.GetSignalList(),
GodotObject.GetSignalConnectionList(StringName),
GodotObject.GetIncomingConnections(),
GodotObject.Connect(StringName, Callable, uint),
GodotObject.Disconnect(StringName, Callable),
GodotObject.IsConnected(StringName, Callable),
GodotObject.HasConnections(StringName),
GodotObject.SetBlockSignals(bool),
GodotObject.IsBlockingSignals(),
GodotObject.NotifyPropertyListChanged(),
GodotObject.SetMessageTranslation(bool),
GodotObject.CanTranslateMessages(),
GodotObject.Tr(StringName, StringName),
GodotObject.TrN(StringName, StringName, int, StringName),
GodotObject.GetTranslationDomain(),
GodotObject.SetTranslationDomain(StringName),
GodotObject.IsQueuedForDeletion(),
GodotObject.CancelFree(),
GodotObject.EmitSignalScriptChanged(),
GodotObject.EmitSignalPropertyListChanged(),
GodotObject.InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant),
GodotObject.HasGodotClassMethod(in godot_string_name),
GodotObject.HasGodotClassSignal(in godot_string_name),
GodotObject.NativeInstance,
GodotObject.ScriptChanged,
GodotObject.PropertyListChanged,
object.Equals(object?),
object.Equals(object?, object?),
object.GetHashCode(),
object.GetType(),
object.MemberwiseClone(),
object.ReferenceEquals(object?, object?),
object.ToString()
Constructors
GridType()
public GridType()
GridType(int, int, string)
public GridType(int rows, int columns, string prefix)
Parameters
rows
int
columns
int
prefix
string
Properties
Cells
[Export(PropertyHint.None, "")]
public Array\<GridCellType?>? Cells { get; set; }
Property Value
Array<GridCellType?>?
CharacterStore
[Export(PropertyHint.None, "")]
public CharacterStore? CharacterStore { get; set; }
Property Value
Columns
[Export(PropertyHint.None, "")]
public int Columns { get; set; }
Property Value
Direction
[Export(PropertyHint.Enum, "LeftToRight,RightToLeft")]
public GridDirection Direction { get; set; }
Property Value
Prefix
[Export(PropertyHint.None, "")]
public string Prefix { get; set; }
Property Value
Rows
[Export(PropertyHint.None, "")]
public int Rows { get; set; }
Property Value
Methods
AssignCharacters()
public void AssignCharacters()
EmitSignalGridChanged()
protected void EmitSignalGridChanged()
GetCell(int, int)
public GridCellType? GetCell(int row, int column)
Parameters
row
int
column
int
Returns
GetCellIndex(int, int)
public int GetCellIndex(int row, int column)
Parameters
row
int
column
int
Returns
GetCellValueAt(int, bool)
Gets the value of a cell at a specific slot index, optionally flipping horizontally.
public int GetCellValueAt(int slotIndex, bool flipped)
Parameters
slotIndex
int
The 1-based index of the slot.
flipped
bool
Whether to flip the grid horizontally when checking.
Returns
The value of the cell (0-3), or -1 if the index is invalid.
ResizeCells()
public void ResizeCells()
SetCellValue(int, int, int)
public void SetCellValue(int row, int column, int value)
Parameters
row
int
column
int
value
int
ValidateConstructor()
public void ValidateConstructor()
GridChanged
public event GridType.GridChangedEventHandler GridChanged